export declare const VERT = "#version 300 es\n\nuniform float uniScale;\nin vec2 attPoint;\nin vec2 attUV;\n\nout vec2 varUV;\nout vec2 varUVDepth;\n\nvoid main() {\n    vec2 s = vec2(uniScale, 1.0);\n    vec2 o = vec2(0.5, 0);\n    varUV = o + (attUV - o) * s;\n    varUVDepth = vec2(0, 1) - attUV;\n    gl_Position = vec4(attPoint, 1.0, 1.0);\n}";
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