export declare const VERT = "#version 300 es\n\nuniform float uniZoom;\nuniform vec2 uniScale;\nuniform vec2 uniScroll;\nuniform float uniZ;\nin vec2 attPoint;\nin vec2 attUV;\nout vec2 varUV;\n\nvoid main() {\n    varUV = (attUV + uniScroll) * uniZoom;\n    float x = uniScale.x * attPoint.x;\n    float y = uniScale.y * attPoint.y;\n    gl_Position = vec4(x, y, uniZ, 1.0);\n}\n";
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