export declare const FRAG = "#version 300 es\n\nprecision highp float;\n\nin vec3 varNormal;\nout vec4 FragColor;\n\nconst vec3 SHIFT = vec3(1.0, 1.0, 1.0);\n\nvoid main() {\n    vec3 normal = normalize(varNormal);\n    vec3 color = (normal + SHIFT) * 0.5;\n    FragColor = vec4(color, 1.0);\n}\n";
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