import { TgdTexture2D, TgdTextureCube } from "../texture";
import { WebglUniformType } from "../types";
export declare function tgdTextureRecordToUniforms(textures: Record<string, TgdTexture2D | TgdTextureCube>): Record<string, WebglUniformType>;
export declare function tgdTextureResolveGLSLType(texture: TgdTexture2D | TgdTextureCube): "sampler2D" | "samplerCube";
//# sourceMappingURL=texture.d.ts.map