import { TgdCodeBloc } from "../shader";
/**
 * Copy data from one place to another,
 * in memory.
 * @see [MDN](https://developer.mozilla.org/en-US/docs/WebAssembly/Reference/Memory/Copy)
 */
export declare function wasm_memory_copy(from: TgdCodeBloc[], to: TgdCodeBloc[], length: TgdCodeBloc[]): TgdCodeBloc[];
/**
 * Fill a region of memory with the same byte value.
 * @see [MDN](https://developer.mozilla.org/en-US/docs/WebAssembly/Reference/Memory/Fill)
 */
export declare function wasm_memory_fill(from: TgdCodeBloc[], length: TgdCodeBloc[], fillByte?: TgdCodeBloc[]): TgdCodeBloc[];
//# sourceMappingURL=memory.d.ts.map