import { TgdMaterialOptions } from "../material";
export declare class TgdTextureProcedural {
    /**
     * Name of the vec4 attribute holding the vertex position.
     * Default to `POSITION`.
     */
    readonly attPosition: string;
    /**
     * Name of the vec3 attribute holding the normal.
     * Default to `NORMAL`.
     */
    readonly attNormal: string;
    /**
     * Name of the vec2 attribute holding the texture coordinates (UV).
     * Default to `TEXCOORD_0`
     */
    readonly attUV: string;
    constructor({ attPosition, attNormal, attUV }: TgdMaterialOptions);
}
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