import { ArrayNumber4, WebglAttributeType, WebglUniformType } from "../types";
import { TgdVec4 } from "../math";
import { TgdMaterial } from "./material";
import { TgdCodeBloc } from "../shader/code";
import { TgdProgram } from "../program";
export type TgdMaterialHullOptions = Partial<{
    color: ArrayNumber4 | TgdVec4;
    expansion: number;
    attNormal: string;
}>;
export declare class TgdMaterialHull extends TgdMaterial {
    color: TgdVec4;
    expansion: number;
    readonly varyings: {
        [name: string]: WebglAttributeType;
    };
    readonly uniforms: {
        [name: string]: WebglUniformType;
    };
    readonly fragmentShaderCode: TgdCodeBloc;
    readonly vertexShaderCode: TgdCodeBloc;
    constructor(options?: TgdMaterialHullOptions);
    setUniforms(program: TgdProgram): void;
}
//# sourceMappingURL=hull.d.ts.map