import { WebglAttributeType } from "../types";
import { TgdMaterial } from "./material";
import { TgdCodeBloc } from "../shader/code";
import { TgdProgram } from "../program";
export declare class TgdMaterialNormals extends TgdMaterial {
    readonly varyings: {
        [name: string]: WebglAttributeType;
    };
    readonly fragmentShaderCode: TgdCodeBloc;
    readonly vertexShaderCode: TgdCodeBloc;
    constructor();
    setUniforms(_program: TgdProgram): void;
}
//# sourceMappingURL=normals.d.ts.map