import { TgdContext } from "../../../context";
import { TgdPainter } from "../../painter";
import { TgdGeometry } from "../../../geometry";
/**
 * Render a totaly opaque black and white mesh
 * with ghost material.
 */
export declare class TgdPainterMeshNormals extends TgdPainter {
    private readonly context;
    private readonly prg;
    private readonly vao;
    private readonly elementsType;
    private readonly elementsCount;
    constructor(context: TgdContext, geometry: TgdGeometry);
    readonly paint: () => void;
    delete(): void;
}
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