/**
 * Creating a Pixel Buffer Object is usefull to store big images into the GPU.
 *
 * @param gl
 * @param source
 * @returns Handle of the created PBO.
 */
export declare function tgdPixelBufferObjectCreate(gl: WebGL2RenderingContext, source: HTMLImageElement | HTMLCanvasElement | Uint8ClampedArray, width?: number, height?: number): WebGLBuffer;
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