import { TgdCodeBloc } from "../shader/code";
export interface TgdProgramOptions {
    /** Code of the vertex shader */
    vert: TgdCodeBloc;
    /** Code of the fragment shader */
    frag: TgdCodeBloc;
    /** What attributes to record in a TransformFeedback operation */
    transformFeedback?: string[] | {
        bufferMode: "INTERLEAVED_ATTRIBS" | "SEPARATE_ATTRIBS";
        varyings: string[];
    };
}
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