/**
 *	MIT License
 *
 *	Copyright (c) 2019 - 2021 Toreda, Inc.
 *
 *	Permission is hereby granted, free of charge, to any person obtaining a copy
 *	of this software and associated documentation files (the "Software"), to deal
 *	in the Software without restriction, including without limitation the rights
 *	to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 *	copies of the Software, and to permit persons to whom the Software is
 *	furnished to do so, subject to the following conditions:

 * 	The above copyright notice and this permission notice shall be included in all
 * 	copies or substantial portions of the Software.
 *
 * 	THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 *	IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 *	FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * 	AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 *	LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 *	OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 * 	SOFTWARE.
 *
 */
import { IsArray } from '../is/array';
import { IsBig } from '../is/big';
import { IsBigInt } from '../is/big-int';
import { IsBoolean } from '../is/boolean';
import { IsDbl } from '../is/dbl';
import { IsFloat } from '../is/float';
import { IsInt } from '../is/int';
import { IsNull } from '../is/null';
import { IsText } from '../is/text';
import { IsUInt } from '../is/uint';
import { Rule } from '../rule';
import { RuleMods } from './mods';
/**
 * @category Rules
 */
export declare class RuleType {
    readonly array: IsArray<RuleType>;
    readonly big: IsBig<RuleType>;
    readonly bigInt: IsBigInt<RuleType>;
    readonly boolean: IsBoolean<RuleType>;
    readonly dbl: IsDbl<RuleType>;
    readonly float: IsFloat<RuleType>;
    readonly int: IsInt<RuleType>;
    readonly null: IsNull<RuleType>;
    readonly string: IsText<RuleType>;
    readonly text: IsText<RuleType>;
    readonly uint: IsUInt<RuleType>;
    constructor(rule: Rule, mods: RuleMods);
}
