import { BlendFunction, Effect } from 'postprocessing';
/**
 * LinocutEffect - A custom effect for applying a linocut shader effect.
 */
export declare class LinocutEffect extends Effect {
    /**
     * Creates a new LinocutEffect instance.
     *
     * @param {LinocutPmndrsProps} [options] - Configuration options for the effect.
     *
     */
    constructor({ blendFunction, scale, noiseScale, center, rotation }?: {
        blendFunction?: BlendFunction | undefined;
        scale?: number | undefined;
        noiseScale?: number | undefined;
        center?: number[] | undefined;
        rotation?: number | undefined;
    });
    get scale(): any;
    set scale(value: any);
    get noiseScale(): any;
    set noiseScale(value: any);
    get center(): any;
    set center(value: any);
    get rotation(): any;
    set rotation(value: any);
}
