import { WebGLCubeRenderTarget } from './../renderers/WebGLCubeRenderTarget'; import { Scene } from './../scenes/Scene'; import { WebGLRenderer } from './../renderers/WebGLRenderer'; import { Object3D } from './../core/Object3D'; export class CubeCamera extends Object3D { constructor(near: number, far: number, renderTarget: WebGLCubeRenderTarget); type: 'CubeCamera'; renderTarget: WebGLCubeRenderTarget; update(renderer: WebGLRenderer, scene: Scene): void; }