import { Camera } from './Camera'; /** * Camera with orthographic projection * * see {@link https://github.com/mrdoob/three.js/blob/master/src/cameras/OrthographicCamera.js|src/cameras/OrthographicCamera.js} * * @example * const camera = new THREE.OrthographicCamera( width / - 2, width / 2, height / 2, height / - 2, 1, 1000 ); * scene.add( camera ); */ export class OrthographicCamera extends Camera { /** * @param left Camera frustum left plane. * @param right Camera frustum right plane. * @param top Camera frustum top plane. * @param bottom Camera frustum bottom plane. * @param [near=0.1] Camera frustum near plane. * @param [far=2000] Camera frustum far plane. */ constructor(left: number, right: number, top: number, bottom: number, near?: number, far?: number); type: 'OrthographicCamera'; readonly isOrthographicCamera: true; /** * @default 1 */ zoom: number; /** * @default null */ view: null | { enabled: boolean; fullWidth: number; fullHeight: number; offsetX: number; offsetY: number; width: number; height: number; }; /** * Camera frustum left plane. * @default -1 */ left: number; /** * Camera frustum right plane. * @default 1 */ right: number; /** * Camera frustum top plane. * @default 1 */ top: number; /** * Camera frustum bottom plane. * @default -1 */ bottom: number; /** * Camera frustum near plane. * @default 0.1 */ near: number; /** * Camera frustum far plane. * @default 2000 */ far: number; /** * Updates the camera projection matrix. Must be called after change of parameters. */ updateProjectionMatrix(): void; setViewOffset( fullWidth: number, fullHeight: number, offsetX: number, offsetY: number, width: number, height: number, ): void; clearViewOffset(): void; toJSON(meta?: any): any; }