import { WebGLRenderTargetOptions, WebGLRenderTarget } from './WebGLRenderTarget'; import { WebGLRenderer } from './WebGLRenderer'; import { Texture } from './../textures/Texture'; import { CubeTexture } from './../textures/CubeTexture'; export class WebGLCubeRenderTarget extends WebGLRenderTarget { constructor(size: number, options?: WebGLRenderTargetOptions); texture: CubeTexture; fromEquirectangularTexture(renderer: WebGLRenderer, texture: Texture): this; clear(renderer: WebGLRenderer, color: boolean, depth: boolean, stencil: boolean): void; }