import { WebGLRenderTarget, WebGLRenderTargetOptions } from './WebGLRenderTarget'; export class WebGLMultisampleRenderTarget extends WebGLRenderTarget { constructor(width: number, height: number, options?: WebGLRenderTargetOptions); readonly isWebGLMultisampleRenderTarget: true; /** * Specifies the number of samples to be used for the renderbuffer storage.However, the maximum supported size for multisampling is platform dependent and defined via gl.MAX_SAMPLES. * @default 4 */ samples: number; }