export interface WebGLCapabilitiesParameters { precision?: string | undefined; logarithmicDepthBuffer?: boolean | undefined; } export class WebGLCapabilities { constructor(gl: WebGLRenderingContext, extensions: any, parameters: WebGLCapabilitiesParameters); readonly isWebGL2: boolean; precision: string; logarithmicDepthBuffer: boolean; maxTextures: number; maxVertexTextures: number; maxTextureSize: number; maxCubemapSize: number; maxAttributes: number; maxVertexUniforms: number; maxVaryings: number; maxFragmentUniforms: number; vertexTextures: boolean; floatFragmentTextures: boolean; floatVertexTextures: boolean; getMaxAnisotropy(): number; getMaxPrecision(precision: string): string; }