import { WebGLProgram } from './WebGLProgram'; /** * An object with a series of statistical information about the graphics board memory and the rendering process. */ export class WebGLInfo { constructor(gl: WebGLRenderingContext); /** * @default true */ autoReset: boolean; /** * @default { geometries: 0, textures: 0 } */ memory: { geometries: number; textures: number; }; /** * @default null */ programs: WebGLProgram[] | null; /** * @default { frame: 0, calls: 0, triangles: 0, points: 0, lines: 0 } */ render: { calls: number; frame: number; lines: number; points: number; triangles: number; }; update(count: number, mode: number, instanceCount: number): void; reset(): void; }