import { WebGLExtensions } from './WebGLExtensions'; import { WebGLCapabilities } from './WebGLCapabilities'; export class WebGLLights { constructor(extensions: WebGLExtensions, capabilities: WebGLCapabilities); state: { version: number; hash: { directionalLength: number; pointLength: number; spotLength: number; rectAreaLength: number; hemiLength: number; numDirectionalShadows: number; numPointShadows: number; numSpotShadows: number; }; ambient: number[]; probe: any[]; directional: any[]; directionalShadow: any[]; directionalShadowMap: any[]; directionalShadowMatrix: any[]; spot: any[]; spotShadow: any[]; spotShadowMap: any[]; spotShadowMatrix: any[]; rectArea: any[]; point: any[]; pointShadow: any[]; pointShadowMap: any[]; pointShadowMatrix: any[]; hemi: any[]; }; get(light: any): any; setup(lights: any): void; setupView(lights: any, camera: any): void; }