import { Texture } from './Texture'; import { Mapping, Wrapping, TextureFilter, CompressedPixelFormat, TextureDataType, TextureEncoding, } from '../constants'; export class CompressedTexture extends Texture { /** * @param mipmaps * @param width * @param height * @param [format=THREE.RGBAFormat] * @param [type=THREE.UnsignedByteType] * @param [mapping=THREE.Texture.DEFAULT_MAPPING] * @param [wrapS=THREE.ClampToEdgeWrapping] * @param [wrapT=THREE.ClampToEdgeWrapping] * @param [magFilter=THREE.LinearFilter] * @param [minFilter=THREE.LinearMipmapLinearFilter] * @param [anisotropy=1] * @param [encoding=THREE.LinearEncoding] */ constructor( mipmaps: ImageData[], width: number, height: number, format?: CompressedPixelFormat, type?: TextureDataType, mapping?: Mapping, wrapS?: Wrapping, wrapT?: Wrapping, magFilter?: TextureFilter, minFilter?: TextureFilter, anisotropy?: number, encoding?: TextureEncoding, ); image: { width: number; height: number }; mipmaps: ImageData[]; /** * @default false */ flipY: boolean; /** * @default false */ generateMipmaps: boolean; readonly isCompressedTexture: true; }