import { Texture } from './Texture'; import { Mapping, Wrapping, TextureFilter, PixelFormat, TextureDataType, TextureEncoding } from '../constants'; export class CubeTexture extends Texture { /** * @param [images=[]] * @param [mapping=THREE.CubeReflectionMapping] * @param [wrapS=THREE.ClampToEdgeWrapping] * @param [wrapT=THREE.ClampToEdgeWrapping] * @param [magFilter=THREE.LinearFilter] * @param [minFilter=THREE.LinearMipmapLinearFilter] * @param [format=THREE.RGBFormat] * @param [type=THREE.UnsignedByteType] * @param [anisotropy=1] * @param [encoding=THREE.LinearEncoding] */ constructor( images?: any[], // HTMLImageElement or HTMLCanvasElement mapping?: Mapping, wrapS?: Wrapping, wrapT?: Wrapping, magFilter?: TextureFilter, minFilter?: TextureFilter, format?: PixelFormat, type?: TextureDataType, anisotropy?: number, encoding?: TextureEncoding, ); images: any; // returns and sets the value of Texture.image in the codde ? /** * @default false */ flipY: boolean; readonly isCubeTexture: true; }