import { Texture } from './Texture'; import { Mapping, Wrapping, TextureFilter, PixelFormat, TextureDataType, TextureEncoding } from '../constants'; export class DataTexture extends Texture { /** * @param data * @param width * @param height * @param [format=THREE.RGBAFormat] * @param [type=THREE.UnsignedByteType] * @param [mapping=THREE.Texture.DEFAULT_MAPPING] * @param [wrapS=THREE.ClampToEdgeWrapping] * @param [wrapT=THREE.ClampToEdgeWrapping] * @param [magFilter=THREE.NearestFilter] * @param [minFilter=THREE.NearestFilter] * @param [anisotropy=1] * @param [encoding=THREE.LinearEncoding] */ constructor( data?: BufferSource | null, width?: number, height?: number, format?: PixelFormat, type?: TextureDataType, mapping?: Mapping, wrapS?: Wrapping, wrapT?: Wrapping, magFilter?: TextureFilter, minFilter?: TextureFilter, anisotropy?: number, encoding?: TextureEncoding, ); image: ImageData; /** * @default false */ flipY: boolean; /** * @default false */ generateMipmaps: boolean; /** * @default 1 */ unpackAlignment: number; /** * @default THREE.DepthFormat */ format: PixelFormat; readonly isDataTexture: true; }