import { Texture } from './Texture'; import { TextureFilter } from '../constants'; export class DataTexture2DArray extends Texture { constructor(data?: BufferSource, width?: number, height?: number, depth?: number); /** * @default THREE.NearestFilter */ magFilter: TextureFilter; /** * @default THREE.NearestFilter */ minFilter: TextureFilter; /** * @default THREE.ClampToEdgeWrapping */ wrapR: boolean; /** * @default false */ flipY: boolean; /** * @default false */ generateMipmaps: boolean; readonly isDataTexture2DArray: true; }