import { IUniform } from "./UniformsLib.js"; export interface ShaderLibShader { uniforms: { [uniform: string]: IUniform }; vertexShader: string; fragmentShader: string; } declare const ShaderLib: { [name: string]: ShaderLibShader; basic: ShaderLibShader; lambert: ShaderLibShader; phong: ShaderLibShader; standard: ShaderLibShader; matcap: ShaderLibShader; points: ShaderLibShader; dashed: ShaderLibShader; depth: ShaderLibShader; normal: ShaderLibShader; sprite: ShaderLibShader; background: ShaderLibShader; cube: ShaderLibShader; equirect: ShaderLibShader; distanceRGBA: ShaderLibShader; shadow: ShaderLibShader; physical: ShaderLibShader; }; export { ShaderLib };