import { CompressedPixelFormat, PixelFormat, TextureDataType } from "../constants.js"; import { Texture } from "../textures/Texture.js"; /** * Scales the texture as large as possible within its surface without cropping or stretching the texture. The method * preserves the original aspect ratio of the texture. Akin to CSS `object-fit: contain`. */ declare function contain(texture: Texture, aspect: number): Texture; /** * Scales the texture to the smallest possible size to fill the surface, leaving no empty space. The method preserves * the original aspect ratio of the texture. Akin to CSS `object-fit: cover`. */ declare function cover(texture: Texture, aspect: number): Texture; /** * Configures the texture to the default transformation. Akin to CSS `object-fit: fill`. */ declare function fill(texture: Texture): Texture; /** * Given the width, height, format, and type of a texture. Determines how many bytes must be used to represent the * texture. */ declare function getByteLength( width: number, height: number, format: PixelFormat | CompressedPixelFormat, type: TextureDataType, ): number; /** * A class containing utility functions for textures. */ declare const TextureUtils: { contain: typeof contain; cover: typeof cover; fill: typeof fill; getByteLength: typeof getByteLength; }; export { contain, cover, fill, getByteLength, TextureUtils };