import { Vector2 } from "../../math/Vector2.js"; import { Curve } from "../core/Curve.js"; /** * Create a smooth **2D** {@link http://en.wikipedia.org/wiki/B%C3%A9zier_curve#mediaviewer/File:Bezier_curve.svg | cubic bezier curve}, * defined by a start point, endpoint and two control points. * @example * ```typescript * const curve = new THREE.CubicBezierCurve( * new THREE.Vector2(-10, 0), * new THREE.Vector2(-5, 15), * new THREE.Vector2(20, 15), * new THREE.Vector2(10, 0)); * const points = curve.getPoints(50); * const geometry = new THREE.BufferGeometry().setFromPoints(points); * const material = new THREE.LineBasicMaterial({ * color: 0xff0000 * }); * // Create the final object to add to the scene * const curveObject = new THREE.Line(geometry, material); * ``` * @see {@link https://threejs.org/docs/index.html#api/en/extras/curves/CubicBezierCurve | Official Documentation} * @see {@link https://github.com/mrdoob/three.js/blob/master/src/extras/curves/CubicBezierCurve.js | Source} */ export class CubicBezierCurve extends Curve { /** * This constructor creates a new {@link CubicBezierCurve}. * @param v0 The starting point. Default is `new THREE.Vector2()`. * @param v1 The first control point. Default is `new THREE.Vector2()`. * @param v2 The second control point. Default is `new THREE.Vector2()`. * @param v3 The ending point. Default is `new THREE.Vector2()`. */ constructor(v0?: Vector2, v1?: Vector2, v2?: Vector2, v3?: Vector2); /** * Read-only flag to check if a given object is of type {@link CubicBezierCurve}. * @remarks This is a _constant_ value * @defaultValue `true` */ readonly isCubicBezierCurve = true; /** * A Read-only _string_ to check if `this` object type. * @remarks Sub-classes will update this value. * @defaultValue `CubicBezierCurve` */ override readonly type: string | "CubicBezierCurve"; /** * The starting point. * @defaultValue `new THREE.Vector2()` */ v0: Vector2; /** * The first control point. * @defaultValue `new THREE.Vector2()` */ v1: Vector2; /** * The second control point. * @defaultValue `new THREE.Vector2()` */ v2: Vector2; /** * The ending point. * @defaultValue `new THREE.Vector2()` */ v3: Vector2; }