import { Vector2 } from "../../math/Vector2.js"; import { Curve } from "../core/Curve.js"; /** * Create a smooth **2D** spline curve from a series of points. * @example * ```typescript * // Create a sine-like wave * const curve = new THREE.SplineCurve([ * new THREE.Vector2(-10, 0), * new THREE.Vector2(-5, 5), * new THREE.Vector2(0, 0), * new THREE.Vector2(5, -5), * new THREE.Vector2(10, 0)]); * const points = curve.getPoints(50); * const geometry = new THREE.BufferGeometry().setFromPoints(points); * const material = new THREE.LineBasicMaterial({ * color: 0xff0000 * }); * // Create the final object to add to the scene * const splineObject = new THREE.Line(geometry, material); * ``` * @see {@link https://threejs.org/docs/index.html#api/en/extras/curves/SplineCurve | Official Documentation} * @see {@link https://github.com/mrdoob/three.js/blob/master/src/extras/curves/SplineCurve.js | Source} */ export class SplineCurve extends Curve { /** * This constructor creates a new {@link SplineCurve}. * @param points An array of {@link THREE.Vector2 | Vector2} points that define the curve. Default `[]` */ constructor(points?: Vector2[]); /** * Read-only flag to check if a given object is of type {@link SplineCurve}. * @remarks This is a _constant_ value * @defaultValue `true` */ readonly isSplineCurve = true; /** * A Read-only _string_ to check if `this` object type. * @remarks Sub-classes will update this value. * @defaultValue `SplineCurve` */ override readonly type: string | "SplineCurve"; /** * The array of {@link THREE.Vector2 | Vector2} points that define the curve. * @defaultValue `[]` */ points: Vector2[]; }