import { Object3D } from "../core/Object3D.js"; import { PointLight } from "../lights/PointLight.js"; import { ColorRepresentation } from "../math/Color.js"; import { Matrix4 } from "../math/Matrix4.js"; /** * This displays a helper object consisting of a spherical {@link THREE.Mesh | Mesh} for visualizing a {@link THREE.PointLight | PointLight}. * @example * ```typescript * const pointLight = new THREE.PointLight(0xff0000, 1, 100); * pointLight.position.set(10, 10, 10); * scene.add(pointLight); * const sphereSize = 1; * const {@link PointLightHelper} = new THREE.PointLightHelper(pointLight, sphereSize); * scene.add(pointLightHelper); * ``` * @see Example: {@link https://threejs.org/examples/#webgl_helpers | WebGL / helpers} * @see {@link https://threejs.org/docs/index.html#api/en/helpers/PointLightHelper | Official Documentation} * @see {@link https://github.com/mrdoob/three.js/blob/master/src/helpers/PointLightHelper.js | Source} */ export class PointLightHelper extends Object3D { /** * Create a new instance of {@link PointLightHelper} * @param light The light to be visualized. * @param sphereSize The size of the sphere helper. Expects a `Float`. Default `1` * @param color If this is not the set the helper will take the color of the light. */ constructor(light: PointLight, sphereSize?: number, color?: ColorRepresentation); /** * A Read-only _string_ to check if `this` object type. * @remarks Sub-classes will update this value. * @override * @defaultValue `PointLightHelper` */ override readonly type: string | "PointLightHelper"; /** * The {@link THREE.PointLight | PointLight} that is being visualized. */ light: PointLight; /** * Reference to the {@link THREE.PointLight.matrixWorld | light.matrixWorld}. */ matrix: Matrix4; /** * The color parameter passed in the constructor. * @remarks If this is changed, the helper's color will update the next time {@link update} is called. * @defaultValue `undefined` */ color: ColorRepresentation | undefined; /** * Is set to `false`, as the helper is using the {@link THREE.PointLight.matrixWorld | light.matrixWorld}. * @see {@link THREE.Object3D.matrixAutoUpdate | Object3D.matrixAutoUpdate}. * @defaultValue `false`. */ override matrixAutoUpdate: boolean; /** * Updates the helper to match the position of the {@link THREE..light | .light}. */ update(): void; /** * Frees the GPU-related resources allocated by this instance * @remarks * Call this method whenever this instance is no longer used in your app. */ dispose(): void; }