import { PerspectiveCamera } from "../cameras/PerspectiveCamera.js"; import { Light } from "./Light.js"; import { LightShadow } from "./LightShadow.js"; /** * Shadow for {@link THREE.PointLight | PointLight} * @see {@link https://github.com/mrdoob/three.js/blob/master/src/lights/PointLightShadow.js | Source} */ export class PointLightShadow extends LightShadow { /** * Read-only flag to check if a given object is of type {@link PointLightShadow}. * @remarks This is a _constant_ value * @defaultValue `true` */ readonly isPointLightShadow = true; /** * Update the matrices for the camera and shadow, used internally by the renderer. * @param light The light for which the shadow is being rendered. */ override updateMatrices(light: Light, viewportIndex?: number): void; }