import { Color, ColorRepresentation } from "../math/Color.js"; import { Texture } from "../textures/Texture.js"; import { Material, MaterialParameters } from "./Material.js"; export interface SpriteMaterialParameters extends MaterialParameters { color?: ColorRepresentation | undefined; map?: Texture | null | undefined; alphaMap?: Texture | null | undefined; rotation?: number | undefined; sizeAttenuation?: boolean | undefined; fog?: boolean | undefined; } export class SpriteMaterial extends Material { constructor(parameters?: SpriteMaterialParameters); /** * Read-only flag to check if a given object is of type {@link SpriteMaterial}. * @remarks This is a _constant_ value * @defaultValue `true` */ readonly isSpriteMaterial: true; /** * @default new THREE.Color( 0xffffff ) */ color: Color; /** * @default null */ map: Texture | null; /** * @default null */ alphaMap: Texture | null; /** * @default 0 */ rotation: number; /** * @default true */ sizeAttenuation: boolean; /** * @default true */ transparent: boolean; /** * Whether the material is affected by fog. Default is true. * @default fog */ fog: boolean; setValues(parameters: SpriteMaterialParameters): void; copy(source: SpriteMaterial): this; }