import { Vector2 } from "./Vector2.js"; // Math ////////////////////////////////////////////////////////////////////////////////// export class Box2 { constructor(min?: Vector2, max?: Vector2); /** * @default new THREE.Vector2( + Infinity, + Infinity ) */ min: Vector2; /** * @default new THREE.Vector2( - Infinity, - Infinity ) */ max: Vector2; set(min: Vector2, max: Vector2): Box2; setFromPoints(points: Vector2[]): Box2; setFromCenterAndSize(center: Vector2, size: Vector2): Box2; clone(): this; copy(box: Box2): this; makeEmpty(): Box2; isEmpty(): boolean; getCenter(target: Vector2): Vector2; getSize(target: Vector2): Vector2; expandByPoint(point: Vector2): Box2; expandByVector(vector: Vector2): Box2; expandByScalar(scalar: number): Box2; containsPoint(point: Vector2): boolean; containsBox(box: Box2): boolean; getParameter(point: Vector2, target: Vector2): Vector2; intersectsBox(box: Box2): boolean; clampPoint(point: Vector2, target: Vector2): Vector2; distanceToPoint(point: Vector2): number; intersect(box: Box2): Box2; union(box: Box2): Box2; translate(offset: Vector2): Box2; equals(box: Box2): boolean; /** * @deprecated Use {@link Box2#isEmpty .isEmpty()} instead. */ empty(): any; /** * @deprecated Use {@link Box2#intersectsBox .intersectsBox()} instead. */ isIntersectionBox(b: any): any; }