import { BufferAttribute } from "../core/BufferAttribute.js"; import { Object3D } from "../core/Object3D.js"; import { Matrix4 } from "./Matrix4.js"; import { Plane } from "./Plane.js"; import { Sphere } from "./Sphere.js"; import { Triangle } from "./Triangle.js"; import { Vector3 } from "./Vector3.js"; export class Box3 { constructor(min?: Vector3, max?: Vector3); /** * @default new THREE.Vector3( + Infinity, + Infinity, + Infinity ) */ min: Vector3; /** * @default new THREE.Vector3( - Infinity, - Infinity, - Infinity ) */ max: Vector3; readonly isBox3: true; set(min: Vector3, max: Vector3): this; setFromArray(array: ArrayLike): this; setFromBufferAttribute(bufferAttribute: BufferAttribute): this; setFromPoints(points: Vector3[]): this; setFromCenterAndSize(center: Vector3, size: Vector3): this; setFromObject(object: Object3D, precise?: boolean): this; clone(): this; copy(box: Box3): this; makeEmpty(): this; isEmpty(): boolean; getCenter(target: Vector3): Vector3; getSize(target: Vector3): Vector3; expandByPoint(point: Vector3): this; expandByVector(vector: Vector3): this; expandByScalar(scalar: number): this; expandByObject(object: Object3D, precise?: boolean): this; containsPoint(point: Vector3): boolean; containsBox(box: Box3): boolean; getParameter(point: Vector3, target: Vector3): Vector3; intersectsBox(box: Box3): boolean; intersectsSphere(sphere: Sphere): boolean; intersectsPlane(plane: Plane): boolean; intersectsTriangle(triangle: Triangle): boolean; clampPoint(point: Vector3, target: Vector3): Vector3; distanceToPoint(point: Vector3): number; getBoundingSphere(target: Sphere): Sphere; intersect(box: Box3): this; union(box: Box3): this; applyMatrix4(matrix: Matrix4): this; translate(offset: Vector3): this; equals(box: Box3): boolean; /** * @deprecated Use {@link Box3#isEmpty .isEmpty()} instead. */ empty(): any; /** * @deprecated Use {@link Box3#intersectsBox .intersectsBox()} instead. */ isIntersectionBox(b: any): any; /** * @deprecated Use {@link Box3#intersectsSphere .intersectsSphere()} instead. */ isIntersectionSphere(s: any): any; }