import { Box3 } from "./Box3.js"; import { Matrix4 } from "./Matrix4.js"; import { Plane } from "./Plane.js"; import { Vector3 } from "./Vector3.js"; export class Sphere { constructor(center?: Vector3, radius?: number); /** * Read-only flag to check if a given object is of type {@link Sphere}. */ readonly isSphere: true; /** * @default new Vector3() */ center: Vector3; /** * @default 1 */ radius: number; set(center: Vector3, radius: number): Sphere; setFromPoints(points: Vector3[], optionalCenter?: Vector3): Sphere; clone(): this; copy(sphere: Sphere): this; expandByPoint(point: Vector3): this; isEmpty(): boolean; makeEmpty(): this; containsPoint(point: Vector3): boolean; distanceToPoint(point: Vector3): number; intersectsSphere(sphere: Sphere): boolean; intersectsBox(box: Box3): boolean; intersectsPlane(plane: Plane): boolean; clampPoint(point: Vector3, target: Vector3): Vector3; getBoundingBox(target: Box3): Box3; applyMatrix4(matrix: Matrix4): Sphere; translate(offset: Vector3): Sphere; equals(sphere: Sphere): boolean; union(sphere: Sphere): this; /** * @deprecated Use {@link Sphere#isEmpty .isEmpty()} instead. */ empty(): any; }