import { RenderTargetOptions } from "../core/RenderTarget.js"; import { CubeTexture } from "../textures/CubeTexture.js"; import { Texture } from "../textures/Texture.js"; import { WebGLRenderer } from "./WebGLRenderer.js"; import { WebGLRenderTarget } from "./WebGLRenderTarget.js"; export class WebGLCubeRenderTarget extends WebGLRenderTarget { constructor(size?: number, options?: RenderTargetOptions); textures: CubeTexture[]; get texture(): CubeTexture; set texture(value: CubeTexture); fromEquirectangularTexture(renderer: WebGLRenderer, texture: Texture): this; clear(renderer: WebGLRenderer, color: boolean, depth: boolean, stencil: boolean): void; }