import { WebGLExtensions } from "./WebGLExtensions.js"; import { WebGLInfo } from "./WebGLInfo.js"; export class WebGLBufferRenderer { constructor( gl: WebGLRenderingContext, extensions: WebGLExtensions, info: WebGLInfo, ); setMode: (value: any) => void; render: (start: any, count: number) => void; renderInstances: (start: any, count: number, primcount: number) => void; renderMultiDraw: (starts: Int32Array, counts: Int32Array, drawCount: number) => void; renderMultiDrawInstances: ( starts: Int32Array, counts: Int32Array, drawCount: number, primcount: Int32Array, ) => void; }