import { Camera } from "../../cameras/Camera.js"; import { Material } from "../../materials/Material.js"; import { Plane } from "../../math/Plane.js"; import { WebGLProperties } from "./WebGLProperties.js"; export class WebGLClipping { constructor(properties: WebGLProperties); uniform: { value: any; needsUpdate: boolean }; /** * @default 0 */ numPlanes: number; /** * @default 0 */ numIntersection: number; init(planes: any[], enableLocalClipping: boolean): boolean; beginShadows(): void; endShadows(): void; setGlobalState(planes: Plane[], camera: Camera): void; setState(material: Material, camera: Camera, useCache: boolean): void; }