import { Camera } from "../../cameras/Camera.js"; import { ShadowMapType } from "../../constants.js"; import { Light } from "../../lights/Light.js"; import { Scene } from "../../scenes/Scene.js"; import { WebGLRenderer } from "../WebGLRenderer.js"; import { WebGLCapabilities } from "./WebGLCapabilities.js"; import { WebGLObjects } from "./WebGLObjects.js"; export class WebGLShadowMap { constructor(_renderer: WebGLRenderer, _objects: WebGLObjects, _capabilities: WebGLCapabilities); /** * @default false */ enabled: boolean; /** * @default true */ autoUpdate: boolean; /** * @default false */ needsUpdate: boolean; /** * @default THREE.PCFShadowMap */ type: ShadowMapType; render(shadowsArray: Light[], scene: Scene, camera: Camera): void; /** * @deprecated Use {@link Material#shadowSide} instead. */ cullFace: any; }