// SPDX-License-Identifier: GPL-3.0-or-later pragma solidity >=0.4.0; // computes square roots using the babylonian method // https://en.wikipedia.org/wiki/Methods_of_computing_square_roots#Babylonian_method library Babylonian { // credit for this implementation goes to // https://github.com/abdk-consulting/abdk-libraries-solidity/blob/master/ABDKMath64x64.sol#L687 function sqrt(uint256 x) internal pure returns (uint256) { if (x == 0) return 0; // this block is equivalent to r = uint256(1) << (BitMath.mostSignificantBit(x) / 2); // however that code costs significantly more gas uint256 xx = x; uint256 r = 1; if (xx >= 0x100000000000000000000000000000000) { xx >>= 128; r <<= 64; } if (xx >= 0x10000000000000000) { xx >>= 64; r <<= 32; } if (xx >= 0x100000000) { xx >>= 32; r <<= 16; } if (xx >= 0x10000) { xx >>= 16; r <<= 8; } if (xx >= 0x100) { xx >>= 8; r <<= 4; } if (xx >= 0x10) { xx >>= 4; r <<= 2; } if (xx >= 0x8) { r <<= 1; } r = (r + x / r) >> 1; r = (r + x / r) >> 1; r = (r + x / r) >> 1; r = (r + x / r) >> 1; r = (r + x / r) >> 1; r = (r + x / r) >> 1; r = (r + x / r) >> 1; // Seven iterations should be enough uint256 r1 = x / r; return (r < r1 ? r : r1); } }