import { InputFileOrDirectory, ServerSceneData } from '../types';
/**
 * Reconstructs GLTF and asset files from scene data received from the server.
 *
 * This function converts the server's scene data format (GLTF JSON + binary assets)
 * back into File objects that can be loaded by the model loader. This is the reverse
 * operation of what happens when a scene is saved to the server.
 *
 * The function:
 * 1. Converts binary asset data (stored as number arrays) back into File objects
 * 2. Creates a GLTF file from the JSON structure
 * 3. Returns an array of files compatible with the model loading system
 *
 * @param data - Scene data from the server containing GLTF JSON and assets
 * @returns Array of File objects ready to be loaded (GLTF file + asset files)
 *
 * @example
 * ```typescript
 * // Load scene data from server
 * const sceneData = await ServerCommunicationService.loadScene('scene-123')
 *
 * // Reconstruct files
 * const files = reconstructGltfFiles(sceneData)
 *
 * // Load into the viewer
 * await modelLoader.load(files)
 * ```
 */
export declare function reconstructGltfFiles(data: ServerSceneData): InputFileOrDirectory;
