import type { IAABBBounds } from '@visactor/vutils';
import type { ISymbol, ISymbolClass, ISymbolGraphicAttribute } from '../interface';
import { Graphic } from './graphic';
import { CustomPath2D } from '../common/custom-path2d';
export declare class Symbol extends Graphic<ISymbolGraphicAttribute> implements ISymbol {
    type: 'symbol';
    static NOWORK_ANIMATE_ATTR: {
        strokeSeg: number;
        boundsPadding: number;
        pickMode: number;
        boundsMode: number;
        customPickShape: number;
        pickable: number;
        childrenPickable: number;
        visible: number;
        zIndex: number;
        layout: number;
        keepDirIn3d: number;
        globalZIndex: number;
        outerBorder: number;
        innerBorder: number;
        lineDash: number;
        lineCap: number;
        lineJoin: number;
        miterLimit: number;
        strokeBoundsBuffer: number;
        scaleCenter: number;
        anchor: number;
        anchor3d: number;
        postMatrix: number;
        backgroundMode: number;
        background: number;
        texture: number;
        cursor: number;
        html: number;
        symbolType: number;
    };
    constructor(params?: ISymbolGraphicAttribute);
    protected _parsedPath?: ISymbolClass;
    getParsedPath(): ISymbolClass;
    getParsedPath2D(x?: number, y?: number, size?: number): Path2D | null;
    isValid(): boolean;
    private _isValid;
    protected doUpdateParsedPath(): ISymbolClass;
    getGraphicTheme(): Required<ISymbolGraphicAttribute>;
    protected updateAABBBounds(attribute: ISymbolGraphicAttribute, symbolTheme: Required<ISymbolGraphicAttribute>, aabbBounds: IAABBBounds, full?: boolean): import("@visactor/vutils").IBounds;
    protected updateSymbolAABBBoundsImprecise(attribute: ISymbolGraphicAttribute, symbolTheme: Required<ISymbolGraphicAttribute>, aabbBounds: IAABBBounds): IAABBBounds;
    protected updateSymbolAABBBoundsAccurate(attribute: ISymbolGraphicAttribute, symbolTheme: Required<ISymbolGraphicAttribute>, aabbBounds: IAABBBounds): IAABBBounds;
    protected needUpdateTags(keys: string[]): boolean;
    protected needUpdateTag(key: string): boolean;
    toCustomPath(): CustomPath2D;
    clone(): Symbol;
    getNoWorkAnimateAttr(): Record<string, number>;
}
export declare function createSymbol(attributes: ISymbolGraphicAttribute): ISymbol;
