/**
Dynamic terrain - desert
TODO refactor: generic randomized terrain
 */
export class Desert extends Terrain {
    constructor(world: any, terrainMaterial: any);
    terrainObjects: any[];
    seed: number;
    noiseScale: number;
    elevationScale: number;
    createTerrain(): void;
    spsMapData: any[];
    gridHeight(x: any, z: any, index: any, col: any, row: any): any;
}
import { Terrain } from './terrain.js';
