export interface Camera {
    lookAt(position: [number, number, number], target: [number, number, number]): void;
}
export interface SceneViewState {
    camera: Camera;
}
export interface EditorState {
    /** `true` if baking is in progress. */
    baking: boolean;
    sceneView: SceneViewState;
}
declare global {
    function _wl_internalBinding(moduleName: 'editorState'): EditorState;
}
export declare const editorState: EditorState;
