/**
 * Bin sizes follow floating point (exponent + mantissa) distribution (piecewise linear log approx)
 * This ensures that for each size class, the average overhead percentage stays the same
 * @param {number} size
 * @returns {number} uint32
 */
export function uintToFloatRoundUp(size: number): number;
/**
 *
 * @param {number} size
 * @return {number}
 */
export function uintToFloatRoundDown(size: number): number;
/**
 *
 * @param {number} floatValue
 * @return {number}
 */
export function floatToUint(floatValue: number): number;
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