/**
 *
 * @param {Vector3} result
 * @param {Plane[]} planes
 * @param {number} target_x
 * @param {number} target_y
 * @param {number} target_z
 * @returns {boolean} if point is inside the frustum - true, false otherwise
 */
export function frustum3_computeNearestPointToPoint(result: Vector3, planes: Plane[], target_x: number, target_y: number, target_z: number): boolean;
import Vector3 from "../../Vector3.js";
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