/**
 * Using Shirman and Abi-Ezzi method, compute bounding sphere of points, then build a cone from that
 * @see L.A. Shirman and S.S. Abi-Ezzi, The cone of normals technique for fast processing of curved patches, Computer Graphics Forum, 12 (1993), 261-272.
 * @param {ConicRay} result
 * @param {Iterable<TopoTriangle>} faces
 */
export function computeTriangleClusterNormalBoundingCone(result: ConicRay, faces: Iterable<TopoTriangle>): void;
import { ConicRay } from "../../../ConicRay.js";
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