/**
 * NOTE: adapted from http://www.geometrictools.com/GTEngine/Include/Mathematics/GteIntrRay3Triangle3.h
 * @source https://en.wikipedia.org/wiki/M%C3%B6ller%E2%80%93Trumbore_intersection_algorithm (Möller and Trumbore, « Fast, Minimum Storage Ray-Triangle Intersection », Journal of Graphics Tools, vol. 2,‎ 1997, p. 21–28)
 * @param {Vector3} result
 * @param {Vector3} rayOrigin
 * @param {Vector3} rayDirection
 * @param {Vector3} a
 * @param {Vector3} b
 * @param {Vector3} c
 * @returns {boolean}
 */
export function rayTriangleIntersection(result: Vector3, rayOrigin: Vector3, rayDirection: Vector3, a: Vector3, b: Vector3, c: Vector3): boolean;
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