/**
 * Adapted from OpenGL spec
 * smoothstep performs smooth Hermite interpolation between 0 and 1 when edge0 < x < edge1. This is useful in cases where a threshold function with a smooth transition is desired.
 * @see https://en.wikipedia.org/wiki/Smoothstep
 * @param {number} edge0
 * @param {number} edge1
 * @param {number} x
 * @returns {number}
 */
export function smoothStep(edge0: number, edge1: number, x: number): number;
//# sourceMappingURL=smoothStep.d.ts.map