/**
 * One-dimensional curve conversion from cubic Hermite to bezier
 * TODO: not tested
 * @param {Float32Array|number[]} result where to put results
 * @param {number} result_offset offset to start writing at in result array
 * @param {number} result_stride how far to step between each written value. Necessary for N-dimensional curves where we want to interleave multiple curves together, such as for color or quaternions
 * @param {number} p0
 * @param {number} p1
 * @param {number} m0 tangent at p0
 * @param {number} m1 tangent at p1
 */
export function spline_hermite3_to_bezier(result: Float32Array | number[], result_offset: number, result_stride: number, p0: number, p1: number, m0: number, m1: number): void;
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