export default normalMap2OcclusionMap;
/**
 *
 * @param {WebGLRenderer} renderer
 * @param {Sampler2D} heightMap
 * @param {Sampler2D} normalMap
 * @param {Vector2} resultSize
 * @param worldSize
 * @param {number} [rayLength]
 * @returns {Sampler2D}
 */
declare function normalMap2OcclusionMap(renderer: WebGLRenderer, heightMap: Sampler2D, normalMap: Sampler2D, resultSize: Vector2, worldSize?: Vector2, rayLength?: number): Sampler2D;
import { Sampler2D } from '../../graphics/texture/sampler/Sampler2D.js';
import { Vector2 } from 'three';
//# sourceMappingURL=NormalMap2AOMap.d.ts.map